A boom at the U.S. box office saw worldwide ticket sales hit a record $41.1 billion in 2018, a slight year-over-year gain of 1 percent, according to the Motion Picture Association of America's annual report, released Thursday. 2018’s total domestic gross (U.S. and Canada) will total about $11.9 billion from some 1.3 billion tickets sold. BoxOfficeMojo.com by IMDbPro - an IMDb company. | EU Privacy Preferences. Top earners were Avengers: Infinity War ($2.048 billion) and Black Panther ($1.346 billion) — both from Disney/Marvel — Universal's Jurassic World: Fallen Kingdom ($1.304 billion) Disney/Pixar's Incredibles 2 ($1.242 billion) and Sony's Venom ($855.2 million). That compares to none last year among the six top-grossing films. THE HOLLYWOOD REPORTER is a registered trademark of The Hollywood Reporter, LLC. Year-over-year, revenue was up 6.7 percent over the $11.1 billion collected in 2017. | Do Not Sell My Personal Information Total US cinema revenues plummeted to US$3.5bn in 2020 from US$11.4bn in 2019, but is projected to rebound to US$9.1B in 2024, representing a -2.4% five-year CAGR. The total U.S. industry market size for Movie & Video Production: Industry statistics cover all companies in the United States, both public and private, ranging in size from small businesses to market leaders.In addition to revenue, the industry market analysis shows information on employees, companies, and average firm size. The flattening out internationally is due in part to currency fluctuations, as well as diminishing admissions in more mature markets, a problem cinemas across the U.S. are all too familiar with. To say that the gaming industry is on the rise would be a massive understatement. This year marks one of the few times in recent memory that North America drove the growth spurt. 4.1 2013-2018 Global Capacity, Production and Production Value of Cling Film Industry 4.2 2013-2018 Global Cost and Profit of Cling Film Industry 4.3 Market Comparison of Global and Chinese Cling Film Industry 4.4 2013-2018 Global and Chinese Supply and Consumption of Cling Film 4.5 2013-2018 Chinese Import and Export of Cling Film EMAIL ME. Welcome to our reference library analyzing trends in the domestic movie industry since . TWITTER In this area of the site, you'll find over 2,000 pages of information detailing the changes that have shaped the industry. Terms of Use | FACEBOOK Domestic revenue came in at a record $11.9 billion, eclipsing the milestone set in 2016 ($11.4 billion) by 4 percent, Comscore announced Wednesday. Latest Updates: News | Daily | Weekend | All Time | International | Showdowns Help. As in previous years, we’ve taken a deep dive into our wealth of detailed data, forecasts and analyses, and created new perspectives and insights to help you shape your strategies for years ahead. | Do Not Sell My Personal Information Consider the top blockbuster movie to … Domestic Movie Theatrical Market Summary 1995 to 2021. Sitemap | Global revenues from traditional pay-TV and OTT TV episodes and movies will reach $265 billion in 2018; up from $254 billion in 2017 and $234 billion in 2015. 3:34 PM PST 1/2/2019 The growth spurt was fueled in part by a slew of tentpoles that appealed to ethnically diverse audiences, as well to younger moviegoers easily distracted by smaller screens and gadgets. But in fact both Hollywood and the global music industry are dwarfed by video games. Pamela McClintock The industry experienced a 2% growth from $11.1 billion in 2015. According to the report, global home entertainment spending jumped 16 percent in 2018 to $55.7 billion, putting total box office and home entertainment revenue at $96.8 billion, a year-over-year gain of nine percent. Globally, revenue was up 2.6 percent over 2017, when combined worldwide ticket sales landed at a then-record $40.6 billion. The top three continents/regions by box office gross were: Asia-Pacific with US$14.9 billion, the U.S. and Canada with US$11.4 billion, and Europe, the Middle East and North Africa with US$9.5 billion. Global Entertainment Industry Raked In Near $97B In 2018; Home Sector Alive With $55B+, But U.S. Digital Spend Crushed Moviegoing – MPAA Annual Report ... a the bulk of a film’s revenue … Three of the five biggest films in North America — Black Panther, Avengers: Infinity War and Incredibles 2 — saw Caucasians make up less than 50 percent of their audience. In the case of Black Panther, the first Hollywood studio tentpole to feature a virtually all-black cast, the breakdown was: Caucasian (36 percent), Hispanic (18 percent), African-American (35 percent), Asian/Pacific Islander (6 percent) and Native American/Other (5 percent). The U.S. filmed entertainment industry encompasses films, movie theaters, TV subscriptions and electronic home video production, and distribution and consumption. | EU Privacy Preferences, Courtesy of Walt Disney Studios Motion Pictures (2); Universal Pictures. Global box office revenue for 2018 hit an all-time high of $41.7 billion, thanks to a hefty uptick of nearly 7 percent at the North American box office. Privacy Policy | Film industry revenue in the United Kingdom (UK) 2008-2018, by platform Filmed entertainment revenue in the United Kingdom (UK) 2014-2022 Global theatrical market share of … © 2021 The Hollywood Reporter, LLC. Spending on digital entertainment — which has increased 170 percent since 2014 — led the charge with $42.6 billion. THE HOLLYWOOD REPORTER is a registered trademark of The Hollywood Reporter, LLC. Of the income generated, Hollywood … The worldwide theatrical market had a box office of US$38.6 billion in 2016. Industry development and key players in the United States The U.S. motion picture and video production and distribution industry’s estimated total revenue amounted to 69.9 billion … by All rights reserved. The foreign box office collected $29.2 billion, a 1 percent dip from the prior year that marked the first decline in recent memory offshore, even if slight. There was some year-over-year improvement among frequent moviegoers in the 18-24 bracket (5.6 million versus 5.2 million), although the number of frequent moviegoers in the 12-17 category slipped from 5.5 million to 5 million. Box office receipts are expected to surpass $11 billion in 2019 (this figure includes projected cinema advertising earnings of $991 million). As of 2016 , the largest markets by box office were, in decreasing order, the United States, China, Japan, India, and the United Kingdom. Figures released today in IFPI’s Global Music Report 2018 show total revenues for 2017 were US$17.3 billion. Total cinema revenue in the US will remain stable through 2022 in spite of unstable market conditions. Two thirds of the American and Canadian population attended a cinema at least once in 2016. Foreign box office revenue was $29.8 billion, a 1 percent uptick over 2017 ($29.5 billion). What the Future Holds. The 2018-2022 PwC Entertainment and Media Outlook projects: The global cinema industry is expected to experience a steady increase in revenues over the forecast period. Global revenues of the video game industry from 1971 to 2018, not adjusted for inflation. The same breakdown for Infinity War was 48 percent, 21 percent, 17 percent, 10 percent and 5 percent; for Incredibles 2, it was 46 percent, 23 percent, 17 percent, 8 percent and 6 percent, according to the MPAA report. EMAIL ME. AdChoices By comparison, the global box office industry was worth US$41.7 billion while global music revenues reached US$19.1 billion in 2018. In 2016, global revenues from games topped $101 billion – that’s a lot more than the global revenues from music and movies combined. According to the MPAA report, three-quarters of the population in the U.S. and Canada went to the movies at least once in 2018. AdChoices It’s a booming industry with an uncertain future. The expanded report was the brainchild of MPAA chairman/CEO Charlie Rivkin, who recently led the effort to make Netflix a member of the trade org. Year-on-year growth is 10% and analysts made predictions that in 2019 revenue would top $152 billion. Video game revenue in 2018 reached a new peak of $43.8 billion, up 18 percent from the previous years, surpassing the projected total global box office for the film industry, according to … 2018 NCM Fathom Event---$605,764: 777: $605,764: Apr 15: Fathom Events: false: 327: DCI 2019: Big, Loud & Live 16 6:00 AM PDT 3/21/2019 Figure 1: The revenues for video games dwarfs those of music and movies | California Privacy Rights Digital music streaming revenue is forecast to increase from $848 million in 2013 to $1.7 billion in 2018, when it will account for 37 percent of total digital recorded music revenue. "In today's dynamic marketplace, stories come to life for audiences in theaters, at home and on the go," Rivkin said in a statement. What emerges is a portrait of movie studios that are fundamentally risk-averse and may have, in 2018… "Our companies continue to deliver content where, when and how audiences want it, and the numbers released today speak volumes. The chart shows the impacts of the first crash in 1977 due to the flood of dedicated video game consoles from the first generation, the video game crash of 1983, and the rise of mobile gaming starting from 2008 onward. Sitemap | In 2016, the film industry in the United States and Canada generated approximately $11.4 billion, making it the most profitable industry in the world. Series Cinema. © 2021 The Hollywood Reporter, LLC. Streaming remains the main driver of recovering revenues and, for the first time, has become the single largest revenue source with 176 million users of paid streaming services contributing to year-on-year streaming growth of 41.1%. Pamela McClintock That said, revenue estimates for the porn industry vary widely. Global Movie Production & Distribution industry trends (2014-2019) Global Movie Production & Distribution industry outlook (2019-2024) poll Average industry growth 2019-2024 : x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. Film production levels, which were at an all-time high in 2019, tumbled in 2020 with the effects expected to … Looking strictly at game revenue, League of Legends was the driving force in 2018, followed by Dungeon Fighter Online. All rights reserved. Terms of Use | As of 2011 , the countries with the largest number of film productions were India, Nigeria, an… The gender composition was 51 percent female and 49 percent male, on par with the previous year. Disney, which is on the verge of acquiring 20th Century Fox, commanded more than 26 percent of domestic marketshare, and 17 percent of marketshare at the worldwide box office. Part of the reason for the relatively static result is fluctuating currency exchange rates. The MPAA report also shows that per capita attendance was highest among those aged 12-17 and 18-24. For the second year in a row, the MPAA document combined global theatrical stats and, in a nod to the growing might of streaming, home entertainment revenue. Essential insights into the effects of the pandemic. According to the report, global home entertainment spending jumped 16 percent in 2018 to $55.7 billion, putting total box office and home entertainment revenue at … Global box office revenue for 2018 hit an all-time high of $41.7 billion, thanks to a hefty uptick of nearly 7 percent at the North American box office. In terms of the number of people going to the movies in 2018, attendance in North America is expected to be up 4 to 5 percent. It's the first time in history that a non-Hollywood studio has been welcomed into the MPAA fold. Warner Bros.' Aquaman, hitting theaters in late December, will ultimately overtake Venom after earning $822.9 million through Jan. 1. The State of the Movie Industry in 2018. TWITTER Overall, a well-received crop of tentpoles and other event pics appealing to a diverse audience helped to fuel the boom. Movie Chains in 2018: New Revenue Streams and Subscription Services The failure of MoviePass is just one experiment within an industry looking to revitalize its top line. An official statistic won't be available until the average ticket price for the fourth quarter is tallied. Market Size & Industry Statistics. Now in its 21st year, this year’s Outlook takes into account the effects of COVID-19 on the entertainment and media industry. For … TREND: Series have developed a new form of cinema that rivals theatrical films. Privacy Policy | Hence, the strength of moviegoing domestically was a major boost for cinemas across the U.S. and Hollywood. 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